People do dangerous things. Here are some dangerous things below, as per some kind of list that might tell of how these dangerous things could be used in Tidewaters. Hack all you like.
Do note I do not advocate drug usage outside of fictional situations—the stuff kills.
Narcotics - Benefits, Symptoms, Damages, Addiction
|Ywllo Wallpaper||Thin strips of dried yellowish fungus.||+2 Mind check / 5 rounds||Causes paranoid babbling.||-3 Face check / 5 rounds||Low. Tolerance can be built over four sessions.|
|Grin Grass||Short, scrubby type of lichen in various shades of purple.||+2 Face / 2 rounds||Causes a rictus grin when chewed.||-1 EP / 3 rounds||Low. Tolerance can be built over five sessions.|
|Anxiety Kicker||Extract from a beetle, alternating between clear and crimson||+3 Nerves check / session||Soothes nerves and slackens reaction.||- 3 Motion check / session||High. Causes atrophy over time.|
|Opium||Extract from poppy plants; thick milky drip.||+2 EP / 3 rounds||Reduces pain perception.||-2 Body check / 10 rounds||High. Requires biweekly taste to hold off withdrawal.|
|Iocic Toxin||Military-grade toxin; colourless, odorless, tastes like pain.||+2 Motion check / 5 rounds||Tenses all muscles, opens veins for blood.||-2 EP / 2 rounds||High. Will kill user if done more than twice per session.|
|Hashish||Dried hemp leaves, sometimes coloured and scented.||+1 Face check / session||Calms the mind down, for a bit.||-1 Mind check / session||Low. Will impair user’s sense of time.|
|Steady Headstuff||Dried and spiced grey matter from a high-sapient being.||+5 Mind check / 2 rounds||Amplifies brain with another’s thoughts.||-3 Motion check / session||Immediate. Requires weekly snuff to hold off withdrawal.|
Roll v. Poison every time of use to determine if the user is addicted.
Missed one dose - Listed damage result.
Missed two doses - Listed damage result, -1 Mind check from distraction
Missed three doses - Listed damage result, -2 Mind, -2 Body from distraction and pain
Missed four doses - Listed damage result, -3 Mind, -2 Body from agony
Missed subsequent doses - Listed damage result, penalties to Mind and Body checks decreasing by 1 until the eighth missed dose, where the user is considered to have flushed out their systems.