Saturday, June 11, 2016

Pluck, Tuck, Tack, Slack, Track

Since you woke up, you woke up into a place alike to a dream.

Every 1D4 is a nexus of interest.
1 - Oddment
2 - Tower
3 - Building
4 - Tower

And the other points of the die indicate surrounding things.
1 - Path
2 - Path
3 - Path
4 - Oddment

Towers have 1D20 Floors.
Buildings have 1D6 Floors.

Each Floor can have the following 1D12 Purposes
1 - Ritual
        1 - Temple 
             1 - Etymol All-Bones
             2 - The Eye That Watches
             3 - UZ
             4 - Lordless Os
        2 - Sacrifice
        3 - Awakening
        4 - Deepening The Dream
2 - Storage 
3 - Empty
4 - Laboratory 
        1 - Astral Observatory
        2 - Chemical Lab
        3 - Cancer Lab
        4 - Surgery Hall
5 - Empty
6 - Legal
7 - Economic
       1 - Vault
       2 - Business Venture
             1 - Single Vendor
             2 - Specialist Artisan
             3 - Dream Druggist
             4 - Body Modifier
             5 - Restaurant
             6 - Other
      3 - Hoard
             1 - Worthless and abandoned.
             2 - Priceless and trapped.
8 - Empty
9 - Residential
10 - Empty
11 - Personal
12 - Empty

Paths can contain 1D8 Places
1 - Courtyard
2 - Bridge
3 - Connecting Wall
4 - Pedestrian Walkway
5 - Garden
6 - Aqueduct or Canal
7 - Alleyway
8 - Statue Garden

Oddments can be 1D10 things
1 - Statue of an Old Idol
2 - Portable Ikon Alcove
3 - Fountain 
        1 - Flowing, waxy marble in a swirling cylindrical pillar in the middle of a bowl-like
        depression. A floral fragrant slime drips regularly into the bowl. It is deadly toxic.
        2 - Pile of cherub-faced worms covered in copper and lead, spitting clear bitter water.
        3 - A bouquet of stone, mostly roses and lilies and orchids. Absolutely dry during the
        day, but overflows into the street at nighttime.
        4 - Honeycombed elongated fingertips like a wasp nest pressed together in prayer or
        reverence. Living wasps swarm around it and melt into water at the end of their lives.
4 - Ankle-twisting Staircase 
     1 - Leading up.
     2 - Leading down.
5 - Unstable Portion of The Dream
6 - Artificial Waterfall
7 - New Manifestation of The Dream
8 - Reflecting Pool
9 - Offering Shrine
10 - Open Space

PEOPLE IN THE DREAM, if they're like people, always cover their faces with something. Flowerpots, bouquets, masks, hats, their hair, their hands. They're sort of inconspicuous and move around without making footsteps or moving their feet, talk without using words, emote without showing their faces.
There are usually three to ten people in any location, passing through one another. Most operate under the approximations of where they are: people on stairs run or breathe heavily even though they make no noise, people in cafes drink pale water from pale cups, people in temples or shrines offer coins that look like faces that you cannot get sufficient grip on. They lack definition unless expected to have definition. Everything looks like bad stop-motion.
Most just ignore you. Some smile at you without smiling.

SOME TALENTS PEOPLE HAVE:
  1. By holding your mouth shut with an index finger at someone, you take any sustenance they would get by eating. You may only do this to as many people as you have Vim, and it stops when you yourself eat anything.
  2. By burning someone’s hair or nails, you afflict them with a debilitating fever, and deal 1D12 damage per day.
  3. By sticking a pin painlessly through your eyelid into your pupil, you may see through the eyes of the nearest living being for as many turns as you have Charisma. You cannot control what the being does or looks at.
  4. If you break a bone, one person in your direct line-of-sight also breaks that bone; their wound will not heal if yours does. This does not work if there is no comparable body part.

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