Tuesday, April 11, 2017

Playing Sweet and Playing Nice

YOU ARE
And will continue to be

Pick your name, pick a skill you are good at, pick a way you are very social
You have three DICE POOLS
COMPETENCE DICE, particular skills you’re good at.
OBLIGATION DICE, the progress that comes from the social contract.
PAIN DICE, your ability to process trauma.

You start with 2 Competence Dice, 2 Obligation Dice, and 2 Pain dice.

1-3 are successful rolls, 4-6 are failed
Normal tasks require 2 successes
Challenges require 3 successes
Risks require 4 successes

WHEN ROLLING A CHALLENGE
Always roll starting with Competence; other players may add Obligation, and the same player may add Pain. Count how many dice of each type succeed.
If Competence is highest, you complete your task.
If Obligation is highest, the player that offered dice may take as many dice as they offered for their next roll.
If Pain is highest, one additional Pain die is added.

ON COMPETENCE
Also a skill that you alone can do very well under stress.
ON OBLIGATION 
Also a way in which you get social capital or navigate socially.
        ON PAIN
                Also a way to deal with trauma. If you get 6 Pain dice total, you are incapacitated.

ADVANCING
Every five successful rolls, choose an advancement:
Increase Competence Dice by 1 (max 4D6)
Increase Obligation Dice by 1 (max 4D6)

Increase Pain threshold by 1 (max 8)

Because I've been playing a lot of Monsterhearts and really like games where social interactions can be more than just a static roll, and being friends self-reinforces everyone's goals.

Monday, April 10, 2017

It's Done - Croixsing In Full

It is, that one piece I'd say I'd finish and finally, here it is for your consumption.

Including twenty-one pages of :
Neighborhood landmarks
A map of the whole city with a closeup of the Serpent's Nest district
Notable faces around town
Rumors and weird phenomena
Motivations, obligations, fancy fashions, and narcotics

All for the price of only US$7.50—or more, if you want to pay.

You can get it HERE

Sunday, February 19, 2017

Everyone Is Dropping Like Flies

"It is the bigotry, paranoia, and ennui-stricken 2000s in America. All at once, your mutual friend Ve contacts you all with a request—to travel to the small mountain town of Bathleigh and investigate the disappearance of her sister "V" with whatever means you have available."

I made a tiny Call of Cthulhu mystery with the absolute minimum playable materials for someone to use. Working on that informational clarity, crispness, and straightforwardness.

Plus, it has original art done by myself.

And it's all for free as a one-page PDF located here!

Wednesday, February 15, 2017

Words And Where You Live

Just added a new page for three new pieces:
the Croixsing pamphlet,
a Hellcrawl generator and rules for vaguely 5e-inspired things,
and a Countercolonial Heistcrawl-compatible thing.

As well, I've been working on a longer and art-filled version of the Croixsing pamphlet, so anyone who wants to buy that it'll be good stuff.

As well here's an evocative table.

D20 MINOR BOROUGHS

1. Ratcourt
Broad streets are abandoned but maintained by tongueless volunteers while residents scramble through sub-basements.

2. Commune Etymol
Classically-styled buildings forming an artificial hill. No windows but trapdoors everywhere.

3. Botuogap
Swampy gardens and constant partying, collective ownership of all houses, trash piled up.

4. Bathleigh
Sealed off by old clay plague-walls and the bones of unfortunate workers.

5. Tank Lane
Oily, rainy neighborhood will all kinds of chemical tests going on at all hours.

6. Pental et Penital
Borough like a blooming flower in stone, flowing mortar in a tangle of fake petals.

7. Spidermouth
Glass houses and self-confident exhibitionists; windows taking up whole walls.

8. Commune Epistomol
Building facades flowing from rooftops to street level, roads could not be more uneven.

9. West Rosewall
Steep steepled cathedral-homes painted in monochrome shades and puncturing clouds with spires and radio-towers; streets paved with what look like oversized teeth.

10. Sinister Ostis
Choking vines have grown past their trellises into dense, rotting canopies that connect every roof. Excellent winemakers.

11. Waspgall
Impromptu gardens and cultivars appearing in every unused barrel and open hole in the ground, groups of gardeners crossbreed plants to be as dramatic and visible as possible.

12. Fallen Roost
Ramshackle buildings being pulled up by their roots and rearranged to form a massive, complex, growing mathematical figure. Nothing touches the scrimshaw statue at the center.

13. The Hive Ascendent
Exposed sewer or flood-tunnel that has had its ceilings ripped off. Lower floors hold virulent molds and growths and dangers.

14. The Fourthvault
Tall, slender trees giving shade, their stumps home to vast colonies of wasps. Perfectly circular rings of fungal trees, covered in blood-droplets.

15. Redhall
Rocks that have openings like mouths, teeth, and tongues. All dripping like fountains with dew.

16. Silent Burg
Canals of salt-crusted concrete, covered with wooden walkways, filled with stagnant, putrid pinkish slime.

17. Sinnerbones Stretch
Thick vein-like structures buckle and bloat flagstones and erupt around buildings in tangles of capillaries. Slight smell of salt and blood on the air.

18. Lovely
Every single surface is painted in light pink pastel shades. Deep trenches funnel sewage and wastewater into cesspits at every intersection.

19. Saint’s (De)Basement
Huge stalactites adapted into hive-like homes, bridged with long ropes.

20. Wallow District
Empty arches, long halls in granite and quartz. Onion domes on the tallest towers, and rampant nests of carnivorous scavenger birds on those domes.

D20 MORE MINOR BOROUGHS

1. Chalice Quarter
Red brick buildings raised on massive brass legs and feet. Iconography like swarming locusts and flies around every door and window, sometimes buzzing like actual insects.

2. Handprint Run
Oppressive alleys and tottering, leaning buildings shedding clay roof tiles at the slightest breeze. Suspicious bells strung across every doorway and stoop, moving quietly is impossible.

3. Commune Ontol
Buttressed in shit and filth, sneering cat-shaped waterspouts spit rainwater onto unassuming heads.

4. Quarter of Service
Cyclopean or squarish flagstones, with handrails in bronze and plaques of forgotten names embedded at every corner or turn of the street, always in unpronounceable letters.

5. Batterhatches
Ceremonial faces and torsos are carved and lined on pillars, often of people, sometimes of mythical figures. Large feasthalls and prayer-halls designed to accommodate as many people as possible; always in rotation, always different crowds depending on the date.

6. Winegoblet Quarter
Spiderwebs absolutely everywhere. Chattering, intelligent arachnids the size of dogs with variable legs spinning and casting at all hours. Blocky buildings clumped together.

7. The Putrefact Wash
Low domes plated in gold, surrounded by teeming alleys and overcrowded settlements. Moss- covered cobblestone and clay and rotten mortar.

8. Twentypoints
Highest reaches are plaster-smeared rectangular bricks, in shades of violet and lilac, stained by rust and rain. All doors bear locks, all windows bear intricate bars.

9. Frogtown
Most buildings are large, sprawling mansions with at least three floors and multiple inhabitants, accessible from private alcoves, side-entrances, and back doors while their street-facing sides are adorned with tall windows.

10. Greyhall
Every supporting strut carved with names and faces of contemporary nobility, fears, slogans, symbology. Layers and layers of history coincide at once, and are often lost in the tangle.

11. Bristling Hedge
Mucky manufactory, large pipes sending away waste and wagons sending away processed goods and tall clustered smokestacks sending away burnt remains.

12. Old Lingering Quarter
Exposed cliffs that are just melted buildings, mossy steps and new buildings that are taken from the old foundation. Ponds and marsh and grinning gavials.

13. Ward of Sleeping Cats
Smoothed buildings covered with talking stucco, some abandoned to quietude. Ghosts in the basement, lots of third-floor secrets.

14. Retainer’s Last
Single street where everyone wears masks. All the buildings have masks on them too, free for the taking, never running short of supply.

15. New Rosewall
City-spanning major bridge like masonry giants holding up arches. Suspended, inverted borough hanging from beneath the bridge, all ropes and chains, timber and cages, supports and struts,

16. Bad Wish
Belfries constantly ringing bells that make no sound, buildings have no roofs and people bed down next to one another on the sidewalks to hear the ringing in their sleep.

17. Temple To The Self
Land flickering between past and present, as the ghosts demand it or remember it. A pristine settlement and a forgotten waste and an open crater wavering hot and running down near- molten through radioactivity all at once.

18. Fingertips
Long spiraling lane of butchers, everything mobile is made of carefully carved bones, everything decorative is also made of bones.

19. Poe’s Holdings
Towers built with a mysterious compressed dust that supposedly came from space.

20. Tripointe Alleys
Docks and a lighthouse built over another borough, using roofs as foundation points, covered in inexplicable salt-spray and barnacles.