Sunday, February 19, 2017

Everyone Is Dropping Like Flies

"It is the bigotry, paranoia, and ennui-stricken 2000s in America. All at once, your mutual friend Ve contacts you all with a request—to travel to the small mountain town of Bathleigh and investigate the disappearance of her sister "V" with whatever means you have available."

I made a tiny Call of Cthulhu mystery with the absolute minimum playable materials for someone to use. Working on that informational clarity, crispness, and straightforwardness.

Plus, it has original art done by myself.

And it's all for free as a one-page PDF located here!

Wednesday, February 15, 2017

Words And Where You Live

Just added a new page for three new pieces:
the Croixsing pamphlet,
a Hellcrawl generator and rules for vaguely 5e-inspired things,
and a Countercolonial Heistcrawl-compatible thing.

As well, I've been working on a longer and art-filled version of the Croixsing pamphlet, so anyone who wants to buy that it'll be good stuff.

As well here's an evocative table.


1. Ratcourt
Broad streets are abandoned but maintained by tongueless volunteers while residents scramble through sub-basements.

2. Commune Etymol
Classically-styled buildings forming an artificial hill. No windows but trapdoors everywhere.

3. Botuogap
Swampy gardens and constant partying, collective ownership of all houses, trash piled up.

4. Bathleigh
Sealed off by old clay plague-walls and the bones of unfortunate workers.

5. Tank Lane
Oily, rainy neighborhood will all kinds of chemical tests going on at all hours.

6. Pental et Penital
Borough like a blooming flower in stone, flowing mortar in a tangle of fake petals.

7. Spidermouth
Glass houses and self-confident exhibitionists; windows taking up whole walls.

8. Commune Epistomol
Building facades flowing from rooftops to street level, roads could not be more uneven.

9. West Rosewall
Steep steepled cathedral-homes painted in monochrome shades and puncturing clouds with spires and radio-towers; streets paved with what look like oversized teeth.

10. Sinister Ostis
Choking vines have grown past their trellises into dense, rotting canopies that connect every roof. Excellent winemakers.

11. Waspgall
Impromptu gardens and cultivars appearing in every unused barrel and open hole in the ground, groups of gardeners crossbreed plants to be as dramatic and visible as possible.

12. Fallen Roost
Ramshackle buildings being pulled up by their roots and rearranged to form a massive, complex, growing mathematical figure. Nothing touches the scrimshaw statue at the center.

13. The Hive Ascendent
Exposed sewer or flood-tunnel that has had its ceilings ripped off. Lower floors hold virulent molds and growths and dangers.

14. The Fourthvault
Tall, slender trees giving shade, their stumps home to vast colonies of wasps. Perfectly circular rings of fungal trees, covered in blood-droplets.

15. Redhall
Rocks that have openings like mouths, teeth, and tongues. All dripping like fountains with dew.

16. Silent Burg
Canals of salt-crusted concrete, covered with wooden walkways, filled with stagnant, putrid pinkish slime.

17. Sinnerbones Stretch
Thick vein-like structures buckle and bloat flagstones and erupt around buildings in tangles of capillaries. Slight smell of salt and blood on the air.

18. Lovely
Every single surface is painted in light pink pastel shades. Deep trenches funnel sewage and wastewater into cesspits at every intersection.

19. Saint’s (De)Basement
Huge stalactites adapted into hive-like homes, bridged with long ropes.

20. Wallow District
Empty arches, long halls in granite and quartz. Onion domes on the tallest towers, and rampant nests of carnivorous scavenger birds on those domes.


1. Chalice Quarter
Red brick buildings raised on massive brass legs and feet. Iconography like swarming locusts and flies around every door and window, sometimes buzzing like actual insects.

2. Handprint Run
Oppressive alleys and tottering, leaning buildings shedding clay roof tiles at the slightest breeze. Suspicious bells strung across every doorway and stoop, moving quietly is impossible.

3. Commune Ontol
Buttressed in shit and filth, sneering cat-shaped waterspouts spit rainwater onto unassuming heads.

4. Quarter of Service
Cyclopean or squarish flagstones, with handrails in bronze and plaques of forgotten names embedded at every corner or turn of the street, always in unpronounceable letters.

5. Batterhatches
Ceremonial faces and torsos are carved and lined on pillars, often of people, sometimes of mythical figures. Large feasthalls and prayer-halls designed to accommodate as many people as possible; always in rotation, always different crowds depending on the date.

6. Winegoblet Quarter
Spiderwebs absolutely everywhere. Chattering, intelligent arachnids the size of dogs with variable legs spinning and casting at all hours. Blocky buildings clumped together.

7. The Putrefact Wash
Low domes plated in gold, surrounded by teeming alleys and overcrowded settlements. Moss- covered cobblestone and clay and rotten mortar.

8. Twentypoints
Highest reaches are plaster-smeared rectangular bricks, in shades of violet and lilac, stained by rust and rain. All doors bear locks, all windows bear intricate bars.

9. Frogtown
Most buildings are large, sprawling mansions with at least three floors and multiple inhabitants, accessible from private alcoves, side-entrances, and back doors while their street-facing sides are adorned with tall windows.

10. Greyhall
Every supporting strut carved with names and faces of contemporary nobility, fears, slogans, symbology. Layers and layers of history coincide at once, and are often lost in the tangle.

11. Bristling Hedge
Mucky manufactory, large pipes sending away waste and wagons sending away processed goods and tall clustered smokestacks sending away burnt remains.

12. Old Lingering Quarter
Exposed cliffs that are just melted buildings, mossy steps and new buildings that are taken from the old foundation. Ponds and marsh and grinning gavials.

13. Ward of Sleeping Cats
Smoothed buildings covered with talking stucco, some abandoned to quietude. Ghosts in the basement, lots of third-floor secrets.

14. Retainer’s Last
Single street where everyone wears masks. All the buildings have masks on them too, free for the taking, never running short of supply.

15. New Rosewall
City-spanning major bridge like masonry giants holding up arches. Suspended, inverted borough hanging from beneath the bridge, all ropes and chains, timber and cages, supports and struts,

16. Bad Wish
Belfries constantly ringing bells that make no sound, buildings have no roofs and people bed down next to one another on the sidewalks to hear the ringing in their sleep.

17. Temple To The Self
Land flickering between past and present, as the ghosts demand it or remember it. A pristine settlement and a forgotten waste and an open crater wavering hot and running down near- molten through radioactivity all at once.

18. Fingertips
Long spiraling lane of butchers, everything mobile is made of carefully carved bones, everything decorative is also made of bones.

19. Poe’s Holdings
Towers built with a mysterious compressed dust that supposedly came from space.

20. Tripointe Alleys
Docks and a lighthouse built over another borough, using roofs as foundation points, covered in inexplicable salt-spray and barnacles.

Wednesday, December 14, 2016

And Where We Go We Will Go There With Purpose

It's all I'm saying.

I'll tip my hand here, there's not much I am creative about.

But if anyone has any interest, I made a little pamphlet of the setting my campaign is currently running around in. Purely content that my players have or could run into, mostly locations, people, rumors, secrets, other things.

Here it is.

I don't think I should charge for it right now, but if anyone thinks otherwise do say so.

Thursday, November 3, 2016

Stay Outside And Fight Two Hundred Birds

Eigth session. A complete mess but an entertaining mess.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell Akilo, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with melancholia.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Jenny Bones, noseless and unlucky leader of Viper House.
Zitia Chrime, tall, long haired woman who is being followed.

One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, her brother, dated five years ago
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade
Donation records to the Heterodox Church of St. Felicissumus, mostly from Deep.
Lots of stolen money
Really cool fashion!

The patience of many, many birds.

When the party split up again it was just before noon:
Dom went straight to Viper House, passing by the familiar duo of families insulting each other via signage, and attempted to enter the business. However, the door had been replaced with a well-sealed metal one, complete with eye-level slot; this slot opened and demanded Dom explain what he wanted, and subsequently what kind of gift he intended to return to Jenny when he stated his purpose.
Jenny herself came by a short while later, clearly having been weeping, and was hostile to Dom's very presence near her business—even when he passed her prosthetic nose through the slot. She thanked him curtly and told him to never come near her ever again, and called him a fucker as he departed.

Aria and Sariell limped together towards Croixsing's Twenty-Four-Hour Clinic, sat in a waiting room with five other people in various states of disarray. While he was filing his reason for the visit, Sariell asked the nurse on call what happened to one man with a lot of blood coming out of his nose and mouth; the man himself responded that he got in an alley fight the night before, and had gotten his face stomped in twice. Unfortunately, he couldn't remember anything else.
Sariell eventually was treated by a curt, tired doctor and aided by Sal'anglii Chancre herself. He got some painkillers for his trouble, an ice pack for his cracked ribs, and a warning not to overexert himself.

Aria left to go scope out her target: the weird wharfside chapel she suspected one Slow Asp could be found at. Built isolated and away from the rest of the southern bay, at the end of a docks over the water, the chapel had exactly one window and two bolted doors. No-one but Aria had gone near the place, so no-one commented when she failed a climbing attempt and fell hard on her side. Discouraged, Aria then went back to Father Felux's church while making sure she wasn't being followed or watched.

Alice, still hiding up in the attic, decided to make paper cranes to keep herself occupied during her vigil.

The party gathered again. Dom got the idea that he wanted to capture one of the bell tower birds as a pet, which just so happened to coincide with two of said—a rook and a vulture—breaking off from the flock to circle low around both Dom and Alice. Dom took the remaining rope from the improvised high wire and created a lasso, and successfully punched the vulture out in one hit when it swooped at him. He tied up his new 'pet', proud of the capture. The rest of the party was pretty nonplussed about this for a bit, until Aria herself decided she also wanted a pet and attempted to scope out a single crow from the flock.

In quick order, Aria crept through the church—past Father Felux who was muttering to himself—and up the belltower—past Sister Miche who was at her little shrine deep in prayer—and onto the roof. With some improbable acrobatics, she captured her crow in a smooth motion.

In response, every other bird on the roof started screaming as one.

Aria fled back to the safety of Miche's shrine with a mass of hundreds of enraged birds on her trail. The party, who had been keeping an eye on these shenanigans, noted that Aria was probably completely fucked, and that Dom's captive vulture had woken up and was struggling to get free.
The Sister was alarmed to see Aria had snuck past her before, and was even more alarmed to see how the latter had a crow in hand;  accusations were made, bad stalls for time were made, and Aria ran away yet again.

While this had been happening, Dom and Sariel were unsuccessful in calming down or feeding the vulture; it gave them looks of utter, complete loathing and tried to peck their fingers off for their efforts. As a last resort Dom wanted to intimidate it into behaving, then just punched its head so hard its neck snapped when he felt there was nothing left to be done. Collectively, all the swarming birds shuddered as if in pain. Then Aria got back to the attic stakeout, passed off her crow to Alice, and half the party made the decision to fight the swarm off—the other half sealed themselves inside to wait it out.

The enraged, screaming swarm engulfed them. Dom, with his leaded gloves, used his martial artistry to attack multiple birds at once; Aria borrowed Sariell's staff to do the same. It was not a very successful tactic. A bit of a fight went on, with Alice and Sariell actually getting their crow to settle down on the inside, until Aria decided it was hopeless and jumped to the ground. She had intended to use her switchblade as a buffer so her fall would not be fatal, but the blade snapped under her weight and momentum, and she fell hard again. This did not deter any of the swarm, who followed. Then Aria thought throwing coins as a distracting tactic would have been useful, for some reason. It didn't work very well. Don instead feigned a heart attack and played dead, which worked better.

Impatient, annoyed with the birds, and wounded, Aria made the decision that a pet crow was not worth fighting off two hundred more. She snatched it from Alice and set it free.
In response the swarm swirled as one, took off, and migrated east across the city's skyline. Feathers, blood, bird shit, and dust were all that was left of the conflict.

Father Felux emerged, confused, asking if there had been some kind of storm. The priest puttered around the churchy courtyard while the party scattered again, picking up feathers, getting no answers.

Wednesday, October 26, 2016


A question: what kind of content do you want this blog to continue with? More play reports? More weird locations and gross shit? No content at all?

Tuesday, October 25, 2016

I'll Give Her The Nose But I'm Keeping The Money

Seventh session, short but sweet.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell Akilo, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with melancholia.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Jenny Bones, noseless and unlucky leader of Viper House.
Zitia Chrime, tall, long haired woman who is being followed.

One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, her brother, dated five years ago
A latex nose
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade
Donation records to the Heterodox Church of St. Felicissumus, mostly from Deep.
Lots of stolen money
Really cool fashion!

Alice's propriety.

In the midnight streets of Croixsing, Dom returned to the motel the party originally rented out, only to see that the proprietress and a cop were both discussing the matter of a room's questionable payment. Dom was asked if he had met Hypatia Muldoon yet, to which he replied no, to which she told him she would be kicking them all out if the issue wasn't resolved by tomorrow. He went to sleep anyway since he wasn't the one who paid.

Aria returned to the church and fell asleep on a pew, curled up in her clothes. The day turned to Friday, and at six in the morning the church bells began to ring.

Sariell was the first to awake, going to his usual seat in the church to pray for his fashion.
Alice woke up next, going to the belltower where Sister Miche was ringing all three by herself: a rope in each hand and swinging the third to every unused hand. It visibly took strength and concentration, so Alice decided to wait.
Aria woke up next and harassed Sariell about his faith, then broke off to go sleep in his bed.
Dom continued to sleep.

When the Sister was finished with her bell-ringing, she was surprised to see Alice just standing there. Alice complimented her on the sound quality and learned that it happened every day at six in the morning, noon, and six at night. Supposedly to bring people in for Mass, but obviously there hadn't been anyone who wanted to come in the past five years.
Alice then asked if Miche knew about the 'highest rooftops', because the group was looking into a kidnapping; the Sister was confused, then tense, then hurriedly left after letting slip that the church's bellower was in fact the highest point in Croixsing. Sariell had come by then, and commented that this was the first time he had ever seen Miche do her bell-ringing and then immediately leave the tower. Alice thought she was concealing some information.

They two made a plan wanting to get a better viewpoint of the belltower, scoped out a small locked building in the churchly courtyard with a sloped roof and a roof access hatch, and Alice decided to improvise a gripping hook from some rope and her arrows. First she would need some rope, and asked Sariell to accompany her—since he was established to be the one who kept her out of trouble—while she goes to the wharf. They go there, and on their way they encounter Dom, who had abandoned the motel and advised them to do the same.

Aria woke up once more, rifled through Sariell's things, found nothing, and went off to wander around the church's back rooms until she ran into Father Felux at the chapel's podium, muttering to himself. When they talked his voice sounded much better since he had cough drops, and Aria promised she won't threaten anyone else in a house of God. A sudden loud noise, echoing throughout the whole building, startled the priest momentarily. Aria then went off to take a shower, found there was some blood on her clothes.

At the wharf, the group scoped out a swimmer, a sailor, and a fishing person on the docks with a few boats moored. Dom suggested they steal some rope, Alice denied this vehemently and instead went off to make friends with the fishing person. That same person had a very wide-brimmed hat that hid most of their face, shiny teeth, and a strong southern accent.

Alice managed her small-talk friendliness incredibly well, and got the woman with the large hat to ramble extensively about her own life while getting the rope they wanted. She told that she only fished and sailed in the morning, worked at a clinic all night, and felt she would never run out of energy even though she was around eighty, having worked three decades in collections.
Specifically, Viper House.
The woman knew Jenny Bones, Orrin Valdecar, and Zitia Chrime all from her past, was pleased that Alice and co. had an interest in working there, and mused about how much safer the business had gotten. Collections, back in her day, were very much more like bounty hunting than accounting. The woman said her name was Sal'anglii Chancre, and would be very pleased if they four could meet again.

Now with rope, Alice and co. returned to the church to wait for Aria and enact their plan.
While they waited, Sariell talked with Felux some more: the priest seemed more melancholic than usual, distracted, expressed he felt like a useless figurehead. They talked about the status of other religious buildings in the city, Felux revealed the church doesn't get much support from the Vatican, but there are some other big structures for Judaism and Islam. When specifically asked about the tiny wharf-side chapel and if it had a name, Felux said even if it did have a name everyone would have scrubbed it from record; in his thirty years of religiosity, Felux had heard many rumors about esoteric ritual from that place. Nothing verifiable, but certainly a lot of rumors.
Felux then asked Sariell if he had seen Sister Francesca, or any of the other clergy who were supposed to be showing up for an event on Sunday. Sariell admitted it slipped his mind since he really didn't go anywhere save his room and his pew, but he would tell Felux or Miche if anything happens or anyone showed up.

Due to a mistake in order, Aria had long since left her shower and wandered around more, passing by Miche at least three times and pursuing the sister into whatever room she kept disappearing into; it turned out to be a storage room for communion wine and the eucharist. Aria was disappointed.

Alice and Sariell then went to the courtyard building to test out her improvised grappling hook, and it stuck itself into the wooden room frame pretty deeply. However, Alice was not strong enough to lift herself up the rope. Sariell, on the other hand, executed a perfect parkour climb up the building and landed solidly. He went into the roof hatch, through rooms apparently for records, and unlocked the door for the others.
Alice set up an attic stakeout, Dom and Aria went to go get food, and Sariell glanced through some records to see that they were all donations to the church. On a personal hunch, he looked for the name of Deep, and found three whole pages of donations from the man—uniformly huge donations, seven thousand to fifteen thousand a month, with little addenda for what the money was intended for. In recent months the donations had dropped to just hundreds of dollars, or even nothing at all. As well, he found a donation of fifty-thousand dollars from thirty years ago, sourced from Felux himself.

Suspicious of why all this money was going to a single church, Sariell went to the roof and joined Alice in the stakeout. The day went on, but a few hours in small migrations of birds thickened into a mass of sparrows, crows, magpies, rooks, pigeons, all which landed on the belltower's roof as one. Alice wanted to get both closer and a better view of the city, so she shot another rope-arrow across rooftops to the church and made a sort of high wire.
Unfortunately she fell quite painfully, and decided to stay on her own roof. Sariell did his parkour again and made it. This attracted the attention of the birds, who all began to stare at him as one.

Aria and Dom returned with food. Alice threw a roof tile to distract said birds from her friend, which scattered some but also had them land around the princess to also stare at her, watching her face. As if studying it. Dom joined Sariell and scoped out that someone else was standing on Viper House's roof: someone bald and noseless, looking around as if expecting company, then sitting down with head in hands.

Alice, freaked out, began murdering the birds with her bow, one by one. This did not scatter them, and they continued to examine her face as they died.

Feeling like nothing was getting done, and motivated by Jenny Bones' sadness, Dom resolved to do the second nice thing he had ever done in the past week and return Jenny's stolen prosthetic nose. Sariell followed, but slipped on the low-quality high wire and fell hard.
Hard enough to put him into a dying state.

Aria rushed in with her stolen medical kit and stabilized her friend, but didn't patch him up fully. Sister Miche, alarmed by a scream, rushed out to see what was the matter; she took in the high-wire, the birds on the belltower, the blood and corpses of the birds on the ground, and Sariell all in turn. There was an accusation of why they all wanted to know about rooftops, if it was some new kind of sport, if Sariell needed an ambulance. He said no, and said he would call if he got worse, which was just sufficient enough to make the sister go back inside.

The session ended with Aria helping Sariell limp to Sal'anglii's clinic, Dom going off to return Jenny's nose, and Alice hiding in the attic continuing her stakeout.

Monday, October 10, 2016

It's What We Do

Sixth session. A mess.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with terrible laryngitis.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Zitia Chrime, tall, long haired woman who knows something.

One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, dated five years ago.
A latex nose.
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade.
Really cool fashion!

Anything like a coherent plot.

Jumping ahead slightly: Dom, Sariell, and Alice have been driven some distance away from the dense core neighborhoods of Croixsing while being collectively held at gunpoint, and Aria had fled the alleyway where she had stabbed a man for information after taking his phone.

Dom tried to unlock the car door to escape, prompting Zitia to ask whether or not they had contacted he for a reason; Dom ignored this and then successfully rolled out of the car onto a dim coastal highway without being hit by other vehicles. The party fractured even further, Alice tried to pick up the thread of conversation while Sariell made himself comfortable in the blanket-lined back seat.
They talked some, still with a revolver between them. Zitia asked why they knew about Viper House and her in the first place, why they knew about the people on rooftops following her around, and why they had contacted her. In short order some things were cleared up:

  • Alice had been kidnapped by the same mysterious assailant that had also broken into Zitia's apartment some years back. This assailant was confirmed to be Jenny Bones' brother, Zallen, by the footwear he had and the picture Alice had seen.
  • Zallen and at least one other had also been following Zitia around at the time, and for the past five years the woman had been living in her car to keep them off her trail, and was relieved that someone took her worry seriously.
  • Zitia only felt safe at her workplace with Mr. Deep, who evidently never left the house and could possibly be an addict.
  • Zallen also likely had been at Viper House in the first place to kidnap the secretary, though Zitia could not say why and was ashamed that she did not think other people could have been followed as well. She couldn't see a reason or connection, though, beyond herself being a narcoleptic and the secretary being a possible insomniac and the fact they worked at the same company. 
  • The secretary's name is actually Orrin Valdecar, and is maybe in a relationship with Jenny. 
While this was going on, Dom decided to hitchhike back to the party's motel while being as charismatic as possible; he was very successful, and got the attention of a very glitzy sports car with a very handsome man with thick eyelashes and a braided beard inside. The man offered a ride back to the Ward of The Sleeping Fish, because coincidentally he was also going there for some late-night work.
They had some awkward small talk.

Back in the city, Aria attempted to discretely clean the phone she stole of fingerprints and toss it into the wharf; this didn't go entirely unnoticed, and she attempted to make up for this by rushing back to Cobra House to petition her new boss for legal protection in exchange for information about the Slow Asp.

She saw Dom and Jackson emerge from the same car just outside the collections building, the former heading back to their motel to sleep and the latter surprised to see her so late in the evening. Aria informed him she had something that would interest him, and he was very quick to point out there was probably a catch. They two went into his office to discuss the Slow Asp case and how it could be connected to a film called "Slothful Snake" being shown at a tiny waterside church. Aria also said she found this out after she stabbed a guy and maybe killed him.
Jackson was both skeptical and smug, not wanting to follow a lead that might just be an indie film festival, and a little annoyed Aria had gone through his papers and had taken the most pricey-looking one. He explained an agent would only get a commission of the total value—a total value that was an unspoken sixty-thousand dollars, rather than the ten-thousand down payment.

When Aria mentioned that her hunch was legit because of all the secrecy, the possible code names, and the fact the dude she stabbed said he would get Mr. Deep to vouch for him, Jackson told her Deep was a bad man with weird taste in collecting stuff. The Slow Asp had been something that everyone wanted, and collecting on it to stick it to Deep would be exactly the kind of thing Jackson would want for personal gratification. Aria got the case and limited legal protection on the condition she succeed in getting the Asp. Otherwise, murder charges up the ass.

Dom woke up from a short sleep and wanted to go get a drink at the Yellow Sign; on his way down the proprietor asked if he was with "Hypatia Muldoon's" group because her credit card company had called about a few recent purchases. Dom lied he would tell her, and left quickly.

Sariell and Alice wrapped up their drive with Zitia on a calmer note, with the promise either would call each other if anything happened. Zitia promised she would look into placed called "rooftops" and thanked them for believing her. She dropped them off at a train station in the suburb of Yellow Watch, and aside from Alice being a little more cautious about followers they were back on their way home.

Dom went to the Yellow Sign and started talking to his new coworker, a bartender named Ung-Mora Cthulaga who remembered Dom not order drinks two days ago. It was college night and bad decisions were being made.
Aria went to the bar after her ordeal with Jackson, followed by Sariell and Alice. They convened, sort of shared information, bugged Dom as to why he bailed on them, bugged Aria on why she left in the first place, bought drinks and stole cash from people.

Then, out of nowhere, Dom stood up and said he would fight people for money. This got the whole party kicked out with no safe place to go, until Sariell suggest they go back to the church with Father Felux. He and Alice did so after unsuccessfully trying to move Dom, while Dom ended up fighting a guy while Aria ran crooked bets with the intention of stealing all the money.

Dom nearly got knocked out and beat the guy's face in, then stumbled off half-aware of things while an ambulance was called. Aria tried to patch up the other guy, but fled into alleys and back streets while sirens whined in the small hours of the night.

Two party members scattered and unsafe, two sleeping comfortably in creaky church beds.