Friday, November 4, 2016

Out Of Date

Is it too late to post Carcosa? It's too late to post Carcosa. But here it is.

The Purple People
Jurasts (UH-rusts)
Found all over the subtle speckled plains and vales and river-valleys, Jurasts are the cat-tamers, the sun-watchers, the ones who first found out water is purified by boiling.

Their skin goes from wine-brown-maroon to deep bruise-red-purple, while their tongues and throats are always bleached pale. They have wavy black hair that grows in profusion, and most cultivate some facial hair. Notably, the connections between their bones are very flexible, and they are able to compact or contort themselves through spaces no larger than their skulls; this takes some dedication and time, though. They're known as being curvy and hourglass-shaped.

They deal with big cats—primarily leopards—for short-term riding, fighting, and reconnaissance. They lie out and bathe under the sun every noon, when the sun is hottest.

Jurasts are thought to be tasteless, attentive, patient, melancholic at night, vile, very receptive to new opinions and ideas, devoted to cleanliness, friends to all cats, sleepy. If there is a Jurast in a story they're probably a romantic interest.

  • Can contort to Small size
  • If Charisma is 13+, cats will bring you small gifts


The Yellow People
Ompreuts (HUM-pru-tis)
On the mainlands and lower peaks, the ridges and shallow honeycomb caves, Ompreuts are the linguists, the bee keepers and florists, the ones who designed money and the concept of value and its definition.

Their skin is golden to bronze, with their palms and the soles of their feet being a strained, blotchy vegetal blue. Their hair transitions from black at the roots to ginger at the body to almost blonde at the ends, and is almost invariably micro curls. They all have a knotty asterisk of muscle, tendon, cartilage, and nerves on the left side of their chests around their hearts; through gentle massaging the whole heart can be removed from the chest and inspected for disease. As such, Ompreuts only have one nipple, and one breast.

The fact that they can expose crucial organs has influenced how business is done between Ompreuts: anything calling for a 'heart-to-heart' is considered deadly serious, while trying to idly check the organ is regarded as vaguely embarrassing and distasteful. They have seeded their linguistic habits through much of the known world as subtly as possible, there are few places that don't recognize their concept of value; this has allowed for a 'common' trade language to flourish.

Most things they eat are made with honey.

Ompreuts are thought to be joyful, late, talkative, loving of tongue-twisters, fond of food and flowers, sensitive to smells, unrelenting in their optimism, prudish, confused, tactical, sour, tone-deaf. If there is an Ompreut in a story they're probably the narrator.

  • Mutually intelligible with most languages
  • If Charisma is 13+, you have advantage against poison if you remove your heart for purging


The Red People
Venuclas (Ven-EW-claws)
Scattered around broken island archipelagos on the frozen seas, Venuclas are said to have come from outer space on glass-and-silver-wire disks. They are the drug-dreamers, the brewers, the gondoliers, the ones who can get you what you want and probably already have it on hand.

They are dusky red, all of their veins standing out with a darker hue, but can become pinkish when exposed to radiation. They look a bit like anatomical models with all muscles visible. Their eyes are vibrant red-within-blue and can operate independently of one another, Venuclas have an excellent sense of balance. They very rarely have body or head hair beyond a light, translucent down. They tend to be well-built, at least a little muscular.

They're practiced glassmakers, sometimes sending out hollow globes en-masse in a southward direction for others to find; these globes are made with auspicious branching patterns alike to the devices they travelled through space on. These globes are also their fiat currency, worth at least a building each. To find a Venucla globe is to find an investment of value into your future from a complete stranger.

Most Venuclas will also fight you to death to collect this investment. It makes interactions with them a little tense.

Venuclas are thought to be martial, moderate, prone to addiction, single-minded, easily lost, easily found, individualistic to a fault, very good swimmers, loathing of mirrors, generally pretty weird. If there is a Venucla in a story they probably killed someone else.

  • Advantage on Strength saves
  • If Charisma is 13+, you can see faint visions of possible futures when fully intoxicated


The White People
Cacylits (Kah-SEE-lits)
Found in the extremes of the world, on mountaintops and in the middle of the oceans and in the deepest wastes. Cacylits are the potters, the idol-makers, the screamers in the dark, the ones who dragged deities down to their level with tin and salt.

They are chalk-white-pink-purple and have exaggerated splotches like huge fingerprints all over their bodies, densest on their scalps, their pubic areas, and their knees. They have smooth black hair and a tendency for unibrows. Their blood is incredibly thick and clots when exposed to cold; Cacylits take extensive measures to regulate their body temperature, lest they freeze and be left in stasis. However, said blood is also very poisonous.

It is likely that they codified all the deities in the world, or at least gave them names. For every people, a deity, and for every deity, a name dedicated to them by the Cacylits and carefully inscribed in calligraphy on remote mountain shrines. These shrines can have hundreds of names, most unpronounceable, some conflicting. It is considered polite for all able-bodied members of a community to visit at least one shrine.

Cacylits are thought to be communitarian, obsessive, insular, generous with physical possessions, mean-spirited, prone to celebrate any occasion, early to everything, forever hungry. If there is a Cacylit in a story they're probably a religious figure or a drunk.

  • Blood is a contact poison
  • If Charisma is 13+, can be revived from being frozen with heat and alcohol


The Brown People
Miterceps (MY-tear-cepts)
Coastal and delta people, found wherever there is water, the most populous of people in the world. Miterceps are the mushroom-growers, the navigators, the foremost in mapmaking and star-charts, the ones who know where everything is and where it was and where it probably will go.

They come in all shades and saturations of brown, and are usually taller than everyone else, six feet at least. They are mostly blonde, and uniformly go grey early in life. They have a third, opaque, pearlescent eyelid that allows them to see underwater and sleep with their eyes open; this lid eventually fuses with their eye's surface in old age.

Along the eastern marshes and deltas, they hold court on flotilla-towns, each with detailed copies of what tide routes the towns take. All significant decisions are made when multiple towns come together to exchange policy and contemplate how local events will unfold; these gatherings happen at least once every five years.

They eat large mushrooms, deep-water rice, and languorous eels they breed in pools.

Miterceps are thought to be solemn, gender fluid, confident, well-informed, a part of a larger social network, fond of text, enemies of birds, absolutely everywhere in the world at any given time. If there is a Mitercep in a story they're probably a mentor.

  • Can swim up to one hour underwater
  • If Charisma is 13+, you always know exactly where you are if able to see the sky


The Hollow People
Claits (CLAY-tis)
Desert- and waste-dwellers exclusively, a small population. Claits are the theologian oracles, the nighttime storytellers, the tree-growers, the ones who won't go anywhere without a hat.

They are a pleasant mahogany, and are diminutive and skinny, never taller than five feet. Their hands and feet are disproportionately small and withered for their bodies, while their limbs gradually darken from their shoulders to their digits. Iron hairs, attuned to magnetic north, grow on their forearms and calves like little lightning rods. Their bones are a little like mercury and can reform lost or damaged body parts over the course of a month; this is an uncomfortable process that requires extra calories to be effective.

The best compasses have Clait iron in their guiding needles.

Claits are thought to be stoic, nocturnal, always planning ahead, improvisational, really bad at remembering the past, immortal if left alone, difficult to talk to, beautiful, always looking at the stars. If there is a Clait in a story they're probably a guide or rescuer.

  • +2 to saves against lightning, stunning, or incapacitation
  • If Charisma is 13+, you can regenerate lost body parts over one month when constantly eating


The Tall People
Sferadollies (Suh-FAIR-a-doll-ease)
Trackless moon-dwellers come unto the earth on fire and great bolts of lightning. Sferadollies are the surgeons, the low rumor-mongers, the princesses, the ones who put too much value in metaphors and live their lives on lies.

They are a kind of blue that is not blue, and can be best described as very desaturated violet or light tan. They have excessive amounts of hair flowing down their necks and backs, of any color. They have very dense constellations of freckles, moles, and birthmarks. They have no external ears, and their eyelids close horizontally rather than vertically. They have huge pupils. They are taller than even the Miterceps, but their torsos are ill-proportioned and are slightly too short for their limbs; as well, their heads seem slightly too small.

Sferadollies are thought to be emotionally toxic, affectionate, deep thinkers, shallow sleepers, collectors of the weird, painfully self-unaware, electric, sensual, indirect, users of too many words. If there is a Sferadolly in a story, they're probably the cause of the problem.

  • Advantage on Charisma saves
  • If Charisma is 13+, you can go without eating or sleeping for as many weeks as you CHA modifier

Thursday, November 3, 2016

Stay Outside And Fight Two Hundred Birds

Eigth session. A complete mess but an entertaining mess.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell Akilo, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with melancholia.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Jenny Bones, noseless and unlucky leader of Viper House.
Zitia Chrime, tall, long haired woman who is being followed.

Gains:
One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, her brother, dated five years ago
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade
Donation records to the Heterodox Church of St. Felicissumus, mostly from Deep.
Lots of stolen money
Really cool fashion!

Losses:
The patience of many, many birds.

When the party split up again it was just before noon:
Dom went straight to Viper House, passing by the familiar duo of families insulting each other via signage, and attempted to enter the business. However, the door had been replaced with a well-sealed metal one, complete with eye-level slot; this slot opened and demanded Dom explain what he wanted, and subsequently what kind of gift he intended to return to Jenny when he stated his purpose.
Jenny herself came by a short while later, clearly having been weeping, and was hostile to Dom's very presence near her business—even when he passed her prosthetic nose through the slot. She thanked him curtly and told him to never come near her ever again, and called him a fucker as he departed.

Aria and Sariell limped together towards Croixsing's Twenty-Four-Hour Clinic, sat in a waiting room with five other people in various states of disarray. While he was filing his reason for the visit, Sariell asked the nurse on call what happened to one man with a lot of blood coming out of his nose and mouth; the man himself responded that he got in an alley fight the night before, and had gotten his face stomped in twice. Unfortunately, he couldn't remember anything else.
Sariell eventually was treated by a curt, tired doctor and aided by Sal'anglii Chancre herself. He got some painkillers for his trouble, an ice pack for his cracked ribs, and a warning not to overexert himself.

Aria left to go scope out her target: the weird wharfside chapel she suspected one Slow Asp could be found at. Built isolated and away from the rest of the southern bay, at the end of a docks over the water, the chapel had exactly one window and two bolted doors. No-one but Aria had gone near the place, so no-one commented when she failed a climbing attempt and fell hard on her side. Discouraged, Aria then went back to Father Felux's church while making sure she wasn't being followed or watched.

Alice, still hiding up in the attic, decided to make paper cranes to keep herself occupied during her vigil.

The party gathered again. Dom got the idea that he wanted to capture one of the bell tower birds as a pet, which just so happened to coincide with two of said—a rook and a vulture—breaking off from the flock to circle low around both Dom and Alice. Dom took the remaining rope from the improvised high wire and created a lasso, and successfully punched the vulture out in one hit when it swooped at him. He tied up his new 'pet', proud of the capture. The rest of the party was pretty nonplussed about this for a bit, until Aria herself decided she also wanted a pet and attempted to scope out a single crow from the flock.

In quick order, Aria crept through the church—past Father Felux who was muttering to himself—and up the belltower—past Sister Miche who was at her little shrine deep in prayer—and onto the roof. With some improbable acrobatics, she captured her crow in a smooth motion.

In response, every other bird on the roof started screaming as one.

Aria fled back to the safety of Miche's shrine with a mass of hundreds of enraged birds on her trail. The party, who had been keeping an eye on these shenanigans, noted that Aria was probably completely fucked, and that Dom's captive vulture had woken up and was struggling to get free.
The Sister was alarmed to see Aria had snuck past her before, and was even more alarmed to see how the latter had a crow in hand;  accusations were made, bad stalls for time were made, and Aria ran away yet again.

While this had been happening, Dom and Sariel were unsuccessful in calming down or feeding the vulture; it gave them looks of utter, complete loathing and tried to peck their fingers off for their efforts. As a last resort Dom wanted to intimidate it into behaving, then just punched its head so hard its neck snapped when he felt there was nothing left to be done. Collectively, all the swarming birds shuddered as if in pain. Then Aria got back to the attic stakeout, passed off her crow to Alice, and half the party made the decision to fight the swarm off—the other half sealed themselves inside to wait it out.

The enraged, screaming swarm engulfed them. Dom, with his leaded gloves, used his martial artistry to attack multiple birds at once; Aria borrowed Sariell's staff to do the same. It was not a very successful tactic. A bit of a fight went on, with Alice and Sariell actually getting their crow to settle down on the inside, until Aria decided it was hopeless and jumped to the ground. She had intended to use her switchblade as a buffer so her fall would not be fatal, but the blade snapped under her weight and momentum, and she fell hard again. This did not deter any of the swarm, who followed. Then Aria thought throwing coins as a distracting tactic would have been useful, for some reason. It didn't work very well. Don instead feigned a heart attack and played dead, which worked better.

Impatient, annoyed with the birds, and wounded, Aria made the decision that a pet crow was not worth fighting off two hundred more. She snatched it from Alice and set it free.
In response the swarm swirled as one, took off, and migrated east across the city's skyline. Feathers, blood, bird shit, and dust were all that was left of the conflict.

Father Felux emerged, confused, asking if there had been some kind of storm. The priest puttered around the churchy courtyard while the party scattered again, picking up feathers, getting no answers.

Wednesday, October 26, 2016

Honestly

A question: what kind of content do you want this blog to continue with? More play reports? More weird locations and gross shit? No content at all?

Tuesday, October 25, 2016

I'll Give Her The Nose But I'm Keeping The Money

Seventh session, short but sweet.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell Akilo, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with melancholia.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Jenny Bones, noseless and unlucky leader of Viper House.
Zitia Chrime, tall, long haired woman who is being followed.

Gains:
One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, her brother, dated five years ago
A latex nose
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade
Donation records to the Heterodox Church of St. Felicissumus, mostly from Deep.
Lots of stolen money
Really cool fashion!

Losses:
Alice's propriety.

In the midnight streets of Croixsing, Dom returned to the motel the party originally rented out, only to see that the proprietress and a cop were both discussing the matter of a room's questionable payment. Dom was asked if he had met Hypatia Muldoon yet, to which he replied no, to which she told him she would be kicking them all out if the issue wasn't resolved by tomorrow. He went to sleep anyway since he wasn't the one who paid.

Aria returned to the church and fell asleep on a pew, curled up in her clothes. The day turned to Friday, and at six in the morning the church bells began to ring.

Sariell was the first to awake, going to his usual seat in the church to pray for his fashion.
Alice woke up next, going to the belltower where Sister Miche was ringing all three by herself: a rope in each hand and swinging the third to every unused hand. It visibly took strength and concentration, so Alice decided to wait.
Aria woke up next and harassed Sariell about his faith, then broke off to go sleep in his bed.
Dom continued to sleep.

When the Sister was finished with her bell-ringing, she was surprised to see Alice just standing there. Alice complimented her on the sound quality and learned that it happened every day at six in the morning, noon, and six at night. Supposedly to bring people in for Mass, but obviously there hadn't been anyone who wanted to come in the past five years.
Alice then asked if Miche knew about the 'highest rooftops', because the group was looking into a kidnapping; the Sister was confused, then tense, then hurriedly left after letting slip that the church's bellower was in fact the highest point in Croixsing. Sariell had come by then, and commented that this was the first time he had ever seen Miche do her bell-ringing and then immediately leave the tower. Alice thought she was concealing some information.

They two made a plan wanting to get a better viewpoint of the belltower, scoped out a small locked building in the churchly courtyard with a sloped roof and a roof access hatch, and Alice decided to improvise a gripping hook from some rope and her arrows. First she would need some rope, and asked Sariell to accompany her—since he was established to be the one who kept her out of trouble—while she goes to the wharf. They go there, and on their way they encounter Dom, who had abandoned the motel and advised them to do the same.

Aria woke up once more, rifled through Sariell's things, found nothing, and went off to wander around the church's back rooms until she ran into Father Felux at the chapel's podium, muttering to himself. When they talked his voice sounded much better since he had cough drops, and Aria promised she won't threaten anyone else in a house of God. A sudden loud noise, echoing throughout the whole building, startled the priest momentarily. Aria then went off to take a shower, found there was some blood on her clothes.

At the wharf, the group scoped out a swimmer, a sailor, and a fishing person on the docks with a few boats moored. Dom suggested they steal some rope, Alice denied this vehemently and instead went off to make friends with the fishing person. That same person had a very wide-brimmed hat that hid most of their face, shiny teeth, and a strong southern accent.

Alice managed her small-talk friendliness incredibly well, and got the woman with the large hat to ramble extensively about her own life while getting the rope they wanted. She told that she only fished and sailed in the morning, worked at a clinic all night, and felt she would never run out of energy even though she was around eighty, having worked three decades in collections.
Specifically, Viper House.
The woman knew Jenny Bones, Orrin Valdecar, and Zitia Chrime all from her past, was pleased that Alice and co. had an interest in working there, and mused about how much safer the business had gotten. Collections, back in her day, were very much more like bounty hunting than accounting. The woman said her name was Sal'anglii Chancre, and would be very pleased if they four could meet again.

Now with rope, Alice and co. returned to the church to wait for Aria and enact their plan.
While they waited, Sariell talked with Felux some more: the priest seemed more melancholic than usual, distracted, expressed he felt like a useless figurehead. They talked about the status of other religious buildings in the city, Felux revealed the church doesn't get much support from the Vatican, but there are some other big structures for Judaism and Islam. When specifically asked about the tiny wharf-side chapel and if it had a name, Felux said even if it did have a name everyone would have scrubbed it from record; in his thirty years of religiosity, Felux had heard many rumors about esoteric ritual from that place. Nothing verifiable, but certainly a lot of rumors.
Felux then asked Sariell if he had seen Sister Francesca, or any of the other clergy who were supposed to be showing up for an event on Sunday. Sariell admitted it slipped his mind since he really didn't go anywhere save his room and his pew, but he would tell Felux or Miche if anything happens or anyone showed up.

Due to a mistake in order, Aria had long since left her shower and wandered around more, passing by Miche at least three times and pursuing the sister into whatever room she kept disappearing into; it turned out to be a storage room for communion wine and the eucharist. Aria was disappointed.

Alice and Sariell then went to the courtyard building to test out her improvised grappling hook, and it stuck itself into the wooden room frame pretty deeply. However, Alice was not strong enough to lift herself up the rope. Sariell, on the other hand, executed a perfect parkour climb up the building and landed solidly. He went into the roof hatch, through rooms apparently for records, and unlocked the door for the others.
Alice set up an attic stakeout, Dom and Aria went to go get food, and Sariell glanced through some records to see that they were all donations to the church. On a personal hunch, he looked for the name of Deep, and found three whole pages of donations from the man—uniformly huge donations, seven thousand to fifteen thousand a month, with little addenda for what the money was intended for. In recent months the donations had dropped to just hundreds of dollars, or even nothing at all. As well, he found a donation of fifty-thousand dollars from thirty years ago, sourced from Felux himself.

Suspicious of why all this money was going to a single church, Sariell went to the roof and joined Alice in the stakeout. The day went on, but a few hours in small migrations of birds thickened into a mass of sparrows, crows, magpies, rooks, pigeons, all which landed on the belltower's roof as one. Alice wanted to get both closer and a better view of the city, so she shot another rope-arrow across rooftops to the church and made a sort of high wire.
Unfortunately she fell quite painfully, and decided to stay on her own roof. Sariell did his parkour again and made it. This attracted the attention of the birds, who all began to stare at him as one.

Aria and Dom returned with food. Alice threw a roof tile to distract said birds from her friend, which scattered some but also had them land around the princess to also stare at her, watching her face. As if studying it. Dom joined Sariell and scoped out that someone else was standing on Viper House's roof: someone bald and noseless, looking around as if expecting company, then sitting down with head in hands.

Alice, freaked out, began murdering the birds with her bow, one by one. This did not scatter them, and they continued to examine her face as they died.

Feeling like nothing was getting done, and motivated by Jenny Bones' sadness, Dom resolved to do the second nice thing he had ever done in the past week and return Jenny's stolen prosthetic nose. Sariell followed, but slipped on the low-quality high wire and fell hard.
Hard enough to put him into a dying state.

Aria rushed in with her stolen medical kit and stabilized her friend, but didn't patch him up fully. Sister Miche, alarmed by a scream, rushed out to see what was the matter; she took in the high-wire, the birds on the belltower, the blood and corpses of the birds on the ground, and Sariell all in turn. There was an accusation of why they all wanted to know about rooftops, if it was some new kind of sport, if Sariell needed an ambulance. He said no, and said he would call if he got worse, which was just sufficient enough to make the sister go back inside.

The session ended with Aria helping Sariell limp to Sal'anglii's clinic, Dom going off to return Jenny's nose, and Alice hiding in the attic continuing her stakeout.

Monday, October 10, 2016

It's What We Do

Sixth session. A mess.

People of Interest:
Dom Poe, a strong and cruel brute.
Aria Noir, a tiny thief who wants to take over the world.
Alice Lepidoptera, a runaway princess of some faroff jungle monarchy.
Sariell, an extremely fashionable recluse.

People Met:
Brady Katz, a friendly ginger bartender.
Father Felux, a blind priest with terrible laryngitis.
Sister Miche, an absolutely huge French muscle nun.
Jackson De La Sangue, smug and loud leader of Cobra House.
Zitia Chrime, tall, long haired woman who knows something.

Gains:
One wooden lockbox, containing:
A picture of Jenny Bones and the mysterious assailant, dated five years ago.
A latex nose.
Pearl earrings and a pearl necklace
Two notes saying "I'm sorry", "It's okay."
Files on Zitia Chrime and Fernando Du Sade.
Really cool fashion!

Losses:
Anything like a coherent plot.

Jumping ahead slightly: Dom, Sariell, and Alice have been driven some distance away from the dense core neighborhoods of Croixsing while being collectively held at gunpoint, and Aria had fled the alleyway where she had stabbed a man for information after taking his phone.

Dom tried to unlock the car door to escape, prompting Zitia to ask whether or not they had contacted he for a reason; Dom ignored this and then successfully rolled out of the car onto a dim coastal highway without being hit by other vehicles. The party fractured even further, Alice tried to pick up the thread of conversation while Sariell made himself comfortable in the blanket-lined back seat.
They talked some, still with a revolver between them. Zitia asked why they knew about Viper House and her in the first place, why they knew about the people on rooftops following her around, and why they had contacted her. In short order some things were cleared up:

  • Alice had been kidnapped by the same mysterious assailant that had also broken into Zitia's apartment some years back. This assailant was confirmed to be Jenny Bones' brother, Zallen, by the footwear he had and the picture Alice had seen.
  • Zallen and at least one other had also been following Zitia around at the time, and for the past five years the woman had been living in her car to keep them off her trail, and was relieved that someone took her worry seriously.
  • Zitia only felt safe at her workplace with Mr. Deep, who evidently never left the house and could possibly be an addict.
  • Zallen also likely had been at Viper House in the first place to kidnap the secretary, though Zitia could not say why and was ashamed that she did not think other people could have been followed as well. She couldn't see a reason or connection, though, beyond herself being a narcoleptic and the secretary being a possible insomniac and the fact they worked at the same company. 
  • The secretary's name is actually Orrin Valdecar, and is maybe in a relationship with Jenny. 
While this was going on, Dom decided to hitchhike back to the party's motel while being as charismatic as possible; he was very successful, and got the attention of a very glitzy sports car with a very handsome man with thick eyelashes and a braided beard inside. The man offered a ride back to the Ward of The Sleeping Fish, because coincidentally he was also going there for some late-night work.
They had some awkward small talk.

Back in the city, Aria attempted to discretely clean the phone she stole of fingerprints and toss it into the wharf; this didn't go entirely unnoticed, and she attempted to make up for this by rushing back to Cobra House to petition her new boss for legal protection in exchange for information about the Slow Asp.

She saw Dom and Jackson emerge from the same car just outside the collections building, the former heading back to their motel to sleep and the latter surprised to see her so late in the evening. Aria informed him she had something that would interest him, and he was very quick to point out there was probably a catch. They two went into his office to discuss the Slow Asp case and how it could be connected to a film called "Slothful Snake" being shown at a tiny waterside church. Aria also said she found this out after she stabbed a guy and maybe killed him.
Jackson was both skeptical and smug, not wanting to follow a lead that might just be an indie film festival, and a little annoyed Aria had gone through his papers and had taken the most pricey-looking one. He explained an agent would only get a commission of the total value—a total value that was an unspoken sixty-thousand dollars, rather than the ten-thousand down payment.

When Aria mentioned that her hunch was legit because of all the secrecy, the possible code names, and the fact the dude she stabbed said he would get Mr. Deep to vouch for him, Jackson told her Deep was a bad man with weird taste in collecting stuff. The Slow Asp had been something that everyone wanted, and collecting on it to stick it to Deep would be exactly the kind of thing Jackson would want for personal gratification. Aria got the case and limited legal protection on the condition she succeed in getting the Asp. Otherwise, murder charges up the ass.

Dom woke up from a short sleep and wanted to go get a drink at the Yellow Sign; on his way down the proprietor asked if he was with "Hypatia Muldoon's" group because her credit card company had called about a few recent purchases. Dom lied he would tell her, and left quickly.

Sariell and Alice wrapped up their drive with Zitia on a calmer note, with the promise either would call each other if anything happened. Zitia promised she would look into placed called "rooftops" and thanked them for believing her. She dropped them off at a train station in the suburb of Yellow Watch, and aside from Alice being a little more cautious about followers they were back on their way home.

Dom went to the Yellow Sign and started talking to his new coworker, a bartender named Ung-Mora Cthulaga who remembered Dom not order drinks two days ago. It was college night and bad decisions were being made.
Aria went to the bar after her ordeal with Jackson, followed by Sariell and Alice. They convened, sort of shared information, bugged Dom as to why he bailed on them, bugged Aria on why she left in the first place, bought drinks and stole cash from people.

Then, out of nowhere, Dom stood up and said he would fight people for money. This got the whole party kicked out with no safe place to go, until Sariell suggest they go back to the church with Father Felux. He and Alice did so after unsuccessfully trying to move Dom, while Dom ended up fighting a guy while Aria ran crooked bets with the intention of stealing all the money.

Dom nearly got knocked out and beat the guy's face in, then stumbled off half-aware of things while an ambulance was called. Aria tried to patch up the other guy, but fled into alleys and back streets while sirens whined in the small hours of the night.

Two party members scattered and unsafe, two sleeping comfortably in creaky church beds.

Sunday, October 2, 2016

Why Oh Why

Elsewhere, something happens.

In a dim and stony chamber, one Jagharun Jahard awakens on one of five stone slabs in a mysterious room. There are tables of clay jars and trash to one side, a stone archway with a severed forearm to another, a padlocked wooden door to another, and two sleeping figures beside him. First thing the Cleric does is draw an eye in the dust, to sanctify his deity.

He takes a mace from the severed forearm and tries to smash the wooden door's padlock, fails, then goes to wake up the other people in the room. The first, a large man with long hair named Ragnar Wraithraiser, wakes up and immediately starts screaming at Jagharun to see if he knows what's going on. The second, a tiny cloaked woman named Luna Voile Grace, is confused by basically everything while she searches for useful tools on the tables of junk. She finds a scalpel and some suturing supplies.

Ragnar takes the initiative—and Jagharun's mace—and successfully smashes the door open. Previously there had been some wet, dragging sounds from behind said door and the thing making them was finally revealed: a fucked up dog-human chimera too thin to stand, with hands and no feet and no eyes, crawling around. Ragnar stomps on its skull to kill it. Luna is alarmed. Jagharun smashes some pots in frustration, and finds each are filled with a honey-mixed-with-sweat-smelling concoction.

They go into the next space, a hallway with scarred and rotting floorboards. Ragnar clumsily steps through a weak spot in the floor and shows that the hallway is suspended above an abyss; fortunately he climbs back up. The other two consider jumping the gap before just shimmying on some support beams.

They come across a locked door, this time without an obvious padlock, and Jagharun kicks it in so effectively it comes right off the hinges in one piece. Ragnar then claims the door as his own.

Inside is a poorly-lit, L-shaped space. The floor is absolutely covered in crunching solid things, ankle-deep. Luna examines one: it turns out to be a fucked up combination of grasshopper, mantis, and spider with a distorted human face. All of them are long-dead and dried to the core. Along the walls of the room are lanterns, the whole party gets one while Luna and Ragnar go closer to a set of six long desks and six matching metal cylinders attached to the ceiling. Jagharun instead goes to the room's darker part and hears gentle, soft breathing.

The party reconvenes behind the Cleric as Ragnar throws a chair towards the breathing's source; this only causes said source to drift closer. It turns out to be a person, or at least a person at first: their neck and head are set too high on their shoulders, which are too broad, and their chest is too swollen, and their arms hang too low and too thin. The floating human skin drifts around, and Ragnar borrows the mace once again to smash it. It tears and bursts and coveres Ragnar and Luna in honey-with-sweat-smelling fog.

Further into that corner of the lab reveals a circular frame would, if fastened, have a person stand with arms outstretched in a Y-shape.

Luna wonders what the fuck Ragnar is doing. Jagharun plays spin-the-mace to determine with new doorway they should collectively go into; it turns out that of the two he selects a locked one, but Luna insists they at least see what the other has to offer before they break more doors. They go into a pitch-black semicircular hall and end up breaking the first door off its hinges anyway.

Inside is a sort of waiting room with some papers on a table; these papers are dry and reveal the space they are in was used for research projects, however someone has scrawled 'keep it locked' on the top page. Ragnar uses them and some wooden fragments to make a fire for their lamps, ignoring their message. Luna wonders what the fuck Ragnar is doing.

After getting much better lighting, the party sees that another hollow skin is floating above them. Ragnar throws his door at it and gets the whole party covered in more reeking smog. They see the waiting room leads to a T-intersection, left to the other half of the semicircular space, right to a locked door.

Another dog-chimaera is in the semicircular space; Ragnar stomps its head in too. Sick and worried, the party goes back to the room they woke up in to check out the stone arch they promised to look at before, where Luna burns her only safe cast of magic missile to destroy it. It sort of works.

Then Luna decides, with Ragnar's backup, to re-explore the lab lined with dead chimerical bugs while  Jagharun communes with his deity, the strange Eye That Watches, to reveal secrets of the room.
First, Luna goes along the desks and reads of their research: studying the influence of a new gaseous element, or element made gasseous, and how it interacts with living flesh to create hosts for new organs. She takes this research.
Second, Jagharun completes his communion but rolls just poorly enough on his Test of Faith* to have some unintended visions: he is struck with a second sight that shows afterimages of inhabited labs and researchers bringing his, Luna's, and Ragnar's unconscious bodies onto the slabs, followed by a mass panic and fleeing of the space. One person gets their arm caught in the sliding track of the arch's stone door, then the vision disintegrates into a sense of falling, limbs dissolving, eyes slipping into an abyss that is the pupil of the Eyes That Watches.

Ragnar and Luna find Jagharun unsconscious, weeping.

They wake him and escape confinement. The corpse of the armless researcher, very rotted, greets them. They loot it for knives and rings and an armethyst-lens and move on.

Past two arches marked 'main reception', the party enters the largest room yet: a hall with a vaulted ceiling and filled with bags, furniture, and supplies abandoned in a hurry. At another exit stand four skeletons, watching the party.

Jagharun rushes said skeletons and intimates combat. In short, Ragnar does the most damage to silver-wire-wrapped skeletons, Luna overecerts herself magically and develops thick pustule growths like a beehive on her right arm, and Jagharun heals himself in times of danger but in doing so releases a thing like a fleshy pyramid with twelve wings and a single eye.

Luna loots the skeletons of their silver and Jagharun communes with The Eye That Watches to understand the appareition's purpose; he gets a very strongly-worded response: 'It is me.' He then starts wearing the apparition like a hat, and that was that.

*Using Logan Knight's rules for Clerics here.

Thursday, September 29, 2016

Same Same Same

Literally just the old 'law contrasted with chaos' shtick.

Anyhow.

Faith, and by extension God, and by extension Law and Organization and Domination, is represented by and often takes the form of a swarm of flies.
God is the Saturn Devouring His Child, God is the He-figure without being a patriarch or progenitor of other deities or even male-gendered, God is the penultimate dictator who craves for everything to be under his control, God is the uniform swarm operating with a collective will and singular purpose, God wants to be everything so as to keep everything in order.
Faith is the atomized culture where the individual is illuminated like nuclear light, contributing to a glow alongside but separate but grouped to infinite other individuals.

People who have faith can do some of the following things:
A prayer to consume spirits with nuclear flame.
An invocation to call swarming, biting flies.
A chant to disorient everyone under the sun.
A chant to still movement and halt heat.
A hymn to imitate another living person.

Doubt, and by extension Lucifer, and by extension Awareness and Indecision and Agony, is represented by and often takes the form of a colorless white head with a hole where a face should be.
Lucifer is the fever-dream of morals and ethics, Lucifer is the Neuter-figure at a distance and never fully believed, Lucifer is the gentle Superego that craves nothing but well-reasoned balance, Lucifer is the monolith with a hundred thousand sides to explore and get lost inside, Lucifer wants everything so as to know what things are and what things aren't.
Doubt is the collective self-aware infinite that mutually supports itself because there is nothing but itself because all things are it.

People who doubt can do some of the following things:
A dance to drive spirits into frenzy.
A compact to link distant locations together.
A song to dissolve memories into liquid.
A rite to inflict endless terror on a person.
A ritual to hide oneself from any detection.

Disbelief politely and surely says fuck all to the above options.